This will be your House. Your way to make alliances, control land and become the One True King of Westeros.
How to form your family:
You'll want to start with a Lord and a Lady- remember that rolls for death start at age 45.
A good basis to start your Lord and Lady around 20-25. Then every child you add; add 4 years. This is how we limit the number of children without going insane. This means you can have 6 children of various ages and have a Lord at 45 years old.
The format will be:
Members:((Remember 5 will be used to count for Legacy Points))- not including the Lord or Lady.
Regions: ((Will be chosen at random)) Pick your capital and what kind of castle you'd like it to be.
House Traits: Only 1 Positive/Negative trait; if you pick a positive trait you need to pick a negative trait.
Greenthumbs: +1 Food per turn
Silverfingered: +1 Gold per turn
Wrought for battle: Generals gain experience at double the rate
Northern Blood: This house does not pay winter penalties.
Craftsmen: Builds castles/ports/wonders in two turns less time.
Seafarers: Troops can travel twice as far over water
Hardy: Troops can travel three extra spaces over land.
Conquerors: This player can conqeuor a region in 2 less turns
Good Stock: These characters do not roll for death until age 65. With a 25 sided die for winter and a +3 to tournament rolls.
Raiders: Can take over the colonization of a region already underway by another player by force.
Physical/Mental Disfurgment: 40% chance of family member being born with trait:
Choose one: Cannot compete in tourneys or cannot marry other nobles
Inbreeding: Members of your family do not marry outside of the family.
Gluttons: Members start rolling or death at age 35.
Cravens: Generals for this house acquire experience at half-rate
Feeble: Troops move 2 less regions per turn.
Saltfear: Troops move half as far over water.
Upjumped stewards: 2 more turns for a sacked province to become fruitfull
Clueless Enginners: House takes an extra turn to build anything